I've now pretty much finished all the Missile entries for the mod. I am yet to balance them (as with all the guns), i have several new types of missiles which hopefully will become a seamless part of game play. All the missile types are as follows:
- High Explosive
- Shrapnel
- EMP
- Smart
- Multi-part
- Dumb Bomb
- Cruise
They all have specific uses in combat, with cruise missile's being a big part of battleship warfare. As i said i have the balancing to do which is the hardest and the most difficult but they all have their underpinnings finished.
Ozed.
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