Friday, April 16, 2010
Enjoy the eye candy (well i like to call it that)
Ozed.
Saturday, April 10, 2010
Detail Mapped Vanilla Models v1.1
Ozed.
Friday, April 9, 2010
The Anna V
Here are some picture of the Anna V, a model of SolCommands that I have just put into the Mod, This is the first custom capital ship that i have put into the mod and hopefully it will be the first of many. These are just several pictures taken in game, two just scenery shots and another for being able to size up this ship. This ship will most likely be a Frigate, which will be an anti-fighter capital ship mainly deployed for guess what, swatting those annoying fighters that pick on the Mother Battleship. I am yet to give this a formal name in the game since Anna V is the original name SolCommand gave it, I think i'll change it. SolCommand was kind enough to supply quite a few textures for this model so don't be surprised if you find multiple versions of the ship, i think i'll have one captured by Bandits and given a full rework and a lick of paint.
Thursday, April 8, 2010
A Close Look At: The Shrapnel Missile
- They do damage to a very large area (256m radius)
- They do considerable less damage to a standard explosive round (to compensate for the large radius)
- They are very good at destroying parts off ships (this is especially important because i will be using all the breakable parts of the ships)
- They don't have to be aimed directly at your opponent they will explode when around 10m from the target.
- They will damage everyone including yourself in the radius
Tuesday, April 6, 2010
Detail Map Pictures
Here's some pictures of the Liberty Dreadnought that i Detail Mapped, it looks alot dirtier than it did originally but it looks like real metal. The only problem with detailing the Whole Model is that the Emissive Textures no longer work, i will have to look into trying to get them both to work together. Anyway here are the pics.
Detail Map's
Sunday, April 4, 2010
Missile's
- High Explosive
- Shrapnel
- EMP
- Smart
- Multi-part
- Dumb Bomb
- Cruise
Friday, April 2, 2010
Uberlancer
Better Ingredients, Better Freelancer
Announcing the official launch of the UberLancer Project.
The UberLancer Project is a community collaboration to create the next version of Freelancer. The Project began a few years ago as an idea to bring the Freelancer communities and players together under one cause. That cause was to use the ideas and suggestions of the community to create a v2 mod for Freelancer. The original goals of the project remain, but we've expanded the agenda to include organizing into an entity that is capable of negotiating with Microsoft and the licensee's of Freelancer to either acquire the code, negotiate it's release as freeware, or if all else fails facilitate its release as a download available from Steam, Direct2Drive, etc. If it's the latter (Steam, etc.) we intend to secure permission to alter the code so multiplayer will point to a global server that the community controls. This will ensure that the multiplayer component (which has kept this game alive all these years), remains strong.
We will have a dev server, but will not be a general open server. We are also not a fansite or resource site for Freelancer. It's important to note this because we are not in competition with any server or site for players or membership. In fact, we strongly support sites and servers such as The-Starport, Discovery FL, etc.
We would like to invite the Freelancer community to join us at www.UberLancer.comto ask questions, make comments, and offer suggestions. We're also looking for folks who'd like to take an active role in the project, see here and here for more info. On the more creative side, we need people who are familiar with coding, server operations, technical writing, and last but not least: really really great ideas!
Join us today and help make this project a success!
http://www.uberlancer.com
Progress so far ...
These are some pictures of the current progress i have made, the first pic shows my successful implementation of effects based lighting which now give me working headlights. The second is my implementation of new trail effects, this was more experimenting with .ALE files but gave some nice results. The ship in both pic is from SolCommands Great work and i wish to thank him here (i will most likly do this for every one of his models i use). This here highlights one of the main things im trying to do, which is make this game shine!