Thursday, April 8, 2010

A Close Look At: The Shrapnel Missile





Here are some in development Picture's of the Shrapnel Missile doing it thing, hurting anything within a large radius. As you can see their are some quite nice effects happening their, but these where all showing off pictures as you can see from the Frame rate in the corner i was getting 2 fps at best. But thats to be expected when the engine is expected to calculate 2000 objects travelling at high speed with a considerable mass going with them. I have been testing this pretty much for the past week and have found a good number of particles per missile at 50. The only problems i have been having with this weapon is that 1. The actual particles refuse to give any meaningful damage by them selfs which means i need to use a large radius invisible explosion to deal the damage. 2. The nice fire effects that you see only occur if the particle hits another object, I've been working tirelessly to try and get the effect happening to all the particles with no worthwhile results. So going into the Details of the actual weapon class:
  • They do damage to a very large area (256m radius)
  • They do considerable less damage to a standard explosive round (to compensate for the large radius)
  • They are very good at destroying parts off ships (this is especially important because i will be using all the breakable parts of the ships)
  • They don't have to be aimed directly at your opponent they will explode when around 10m from the target.
  • They will damage everyone including yourself in the radius
Thats about it for the Shrapnel Missile
Ozed.

No comments:

Post a Comment